United Nations
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This article is part of the project to document the change from the United Nations to the World Assembly within the NS world.
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- This article is about the former international organization. For the region, see United Nations (region).
The United Nations was the world's governing body from November 2002 to April 2008. A vote of the General Assembly on April 6, 2008 formally disbanded the UN, archived and invalidated all of its passed resolutions, and established the World Assembly in its place.
Similar to the way the WA now functions, the UN proposed and voted on resolutions, which were then binding on all member nations. Any nation could join the hot-bed of political intrigue and double-dealing that was the UN, but it wasn't compulsory. Non-member nations were unaffected by any UN decisions.
The UN enforced its newly passed resolutions by means of the Compliance Ministry.
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The UN in Gameplay
Many players never go beyond the gameplay aspect of the UN. The UN is a cornerstone of the invading/defending game, due to the UN Delegate position.
Some players use the UN as a place to exercise their political muscles and propose resolutions that will impact other UN member nations to better reflect the author's ideology. Others see an intellectual challenge in using the proposal process to understand compromise and consensus. Some just enjoy the act of writing up proposals in legalistic language that will nonetheless be acceptable to the majority of players.
Another aspect of UN play manifests in active attempts to manipulate the voter pools. Proposal writers will present their case on the forums, actively campaign via telegram, or use the offsite forums to bring their case to the Regional Delegates. There have also been hints of organized groups splitting into multiple regions and electing multiple delegates, expressly for the purpose of influencing the UN approval process.
A nation's national statistics are also affected by UN resolutions. Many nations were not members of the UN for this reason, as they didn't want UN activity to "destroy" the nations they'd built. Another reason for the low overall percentage of nations in the UN is puppet activity, though there is probably no way to determine the actual ratios of Anti-UN activity versus the various puppets nations.
The UN in Roleplay
UN members may create and vote upon proposals, which upon passage become resolutions. Passed resolutions have the force of law in all UN member nations, regardless of when they joined the UN. Using the UN forums, Civil Headquarters posts, and a variety of offsite forums; UN members can roleplay their national interests towards these laws that affect their nations.
The UN also has a number of standing UN Committees, some of which are managed by the UN Secretariat. Unlike the RL United Nations, the NS UN does not have a Secretary General or a Security Council. The NationStates United Nations is also forbidden from maintaining an army or directly intervening in wars, though its members are encouraged to aid each other in time of need.
As an alternative for roleplaying purposes, the nation of Sovereign UN Territory claims to head the UN. (Specifically, Catherine Gratwick claims to be secretary-general.) This is, however, only for roleplay possibilities when interacting with those who recognise them.
Whether the UN even exists in the realm of RP has been a subject of minor controversy among players of NS. While some International Incidents roleplayers claim the UN is merely a Gameplay instrument with few IC applications, numerous forum RPers (including Ariddia, Knootoss, Kelssek, Bazalonia and others) nonetheless acknowledge the UN as an extant NS institution.
