This article deals with Economy as it relates to NationStates. For more general information, see the Wikipedia article on this subject.
Economies on NationStates do not always seem to correspond realistically to real-world economic models. For example, nations that consider themselves communist can very easily maintain strong economies simply by answering the Nationstates issues in a particular way. As such, NationStates economy ratings are not necessarily the best means to determine economic power for roleplaying purposes.
Economy Within NationStates
In the game itself there are 15 economy ratings. They are (in order from highest to lowest):
- Very Strong
- Basket Case
This ranking is determined by a nation's response to issues. Responses that favor business and trade (usually at some expense to labor or the environment) improve the economy while choices that favor labor and the environment hurt the economy. The economy of a nation can also be affected by membership in the WA. Many WA resolutions that have been passed often impede business and economic growth. This leads to many nations possessing WA puppets to protect the economic status of their main nations.
Economy in Roleplay
Since the economy rating on NationStates is very easily manipulated and does not take into account roleplay scenarios enacted on the NationStates forums or regional forums, economy ratings are often viewed as an attribute to the realistic form of a nation's economy. Economic aspects in roleplay generally involve much more than this rating because they are used to determine many other capabilities of a nation. For example, nations with larger economies are generally able to sustain larger and more modern militaries. In order to have realistic numbers to use, some players have made GDP calculators, which also take civil rights into account. A much more in-depth and full-featured calculator is the GUSTO system.
On many region's forums, such as Europe's, whole sections are devoted solely to international business. Nations have roleplayed whole stock exchanges for this economic system, and players are able to RP the moving and exchanging of an unimaginable amount of goods and services.